TechnoTsunami Walkthrough Part 4 – Olympia

When you get out of the elevator, “The Machinist” task will be completed and you will see two cleaning robots coming behind you and stealing your remote controller with your laptop and you will get two new tasks. The first mission is “Thief” and the second is “Mission Impremissible”.

You will see cleaning robots suspended in the air in Olympia. If you shoot the balloons where these robots hang, the robots will fall to the ground and explode. This is a good way to kill other robots. But if you approach without popping the balloons, it will burst near you and damage you.

One of the new inventions of the technologists at Olympia is turret cleaner robots. These robots continue to clean and do not attack you, but the turrets on them will shoot at you as soon as they see you. The best solution against these turrets is the laser and revolver combo.
You will also see another new enemy type, Techno Shadows, invisible robots here. You can also destroy these robots with the same combo.

“Mission Impremissible”
Answer the phone. The captain will tell you that he can no longer control laser turrets at the entrance of the bridge and laser turrets can be disabled above the pool. He will also tell you that laser turrets are resistant to any damage. However, it is impossible for us to go on the pool without a remote controller, so first we need to get our stolen items back.

Go to the Bowling Alley. Once inside, you will learn to look around for clues.
When you read a page from the thief’s diary on the table to the left of the jukebox, you learn that the thief was previously followed and caught by technologists.
Take the key under the note and go to Ice Skating by following the blue paint spots with your cell phone.
Here you will see that there is an invisible paint box on the floor to the left of the slot machine at the end of the room.
Get the paint can. And go back to Bowling Alley.
Use the invisible paint on the Thief.
The thief will go on patrol to check his cache. Follow the Thief by hiding behind the jukebox.
With the mobile phone, you can see the thief’s footprints and the objects he used. If the thief sees you, he will run back to the Bowling Alley and if he does not see you after a while, he will continue his patrol where he left off.

The thief will first go to a wall lamp in the Bowling Alley and use the lamp. After the thief is gone, go and use the lamp.
Then follow the footprints on the phone without being seen by the thief.
The thief will often turn around to see if he has been stalked. So make sure there is a certain distance between you.

Second, the thief will activate the lamp on the Tennis Court. Find out what lamp is with your cell phone and use it too.

The thief will then activate the lamp in the Bumper Cars room. Go to this room and use the lamp without being seen by the thief.

And finally, the thief will use a vent in the hallway outside of Bumper Cars.
If you have used all the lamps, use the ventilation cover and retrieve your stolen items.
Thus, the “Thief” quest will be completed.

“Mission Impremissible” Continues
Go to the swimming pool. If you don’t have cleaning robots, you can buy them from the vending machine or you can earn a new Cleaner Robot every 10 seconds with the Cleaner Robot recycling upgrade.

Get inside the pool and break the cover at the bottom of the pool.
Then enter the tunnel under the pool with the Remote Control.
You can go down with the Ctrl key and up with the Space key.
When you enter the tunnel, first go to the left. Because there is a laser turret on the right and it will attack you as soon as it sees you.
There is a button on the floor behind the pipes in the room at the end of the hallway on the left. When you press this button with the cleaning robot, the laser in the other room will be disabled.

Go back through the tunnel to the other room.
In this room, again, there is a button on the floor behind the pipes. When this button is pressed, the vent cover will open.
Go through the ventilation tunnel to the second floor of the Swimming Pool.
Continue straight and at the end of the room you will come to another tunnel on the right. When you enter this tunnel and come over the button on the ground, the laser turrets will be disabled at the entrance of the Captain Bridge.

When you enter the bridge, you learn that the Captain is actually artificial intelligence. Put the laptop in the computer rake on the wall.
So “Mission Impremissible” will be completed and you will receive a new quest “You Spin me round”.

“You Spin me round”
The captain asks you to take an object in the Concert Hall. Go to the Concert Hall and go on stage.
When you use the turntable on the stage, you will be teleported into a room and find yourself on vinyl.
Here you have to escape from the Cleaner Robots and Robots pouring from above. After a while, the laser will descend from the upper part. By jumping over this laser, you can make other robots die by hitting the laser.

When all the robots die, you will be teleported back to the Concert Hall.
You can now get the Turntable. But when you get the Turntable, Weaver will come too.

The captain made a tiny copy of the Particle Accelerator that wraps around the entire Olympia around the Quantum Accelerometer in Bumper Cars, and thanks to the labtop you have provided, he will do the necessary calculations and destroy Weaver’s ability to make the environment dark.
Head to Bumper Cars and use the Quantum Accelerometer when it’s dark as usual.
Weaver no longer has the ability to make the environment dark. Unable to stay in the light, he fled into the dark area in the middle of Olympia and will no longer be able to get out of here.
When you answer the phone, the “You Spin me round” quest will be completed and you will receive a new quest “Space Jam”.

“Space Jam”
The captain will tell you that you need to get a teleporter for the remote controller in order to enter all parts of the ship and there is a broken teleporter on the second floor of the Basketball Court.

You also find out that the Basketball Court is locked by the Coach. The captain tells you that the Coach was last seen at the Concert Hall. You have to find the Coach and open the door. Go to the Concert Hall.

Concert Hall
Follow the road behind the large Particle Accelerator Tube, passing over or under the tables, to the very end of the trail. You will see the Coach’s body on the floor. Use the Coach’s body to slide it to the side and take the Note and Basketball Court key underneath. Go back to the Basketball Court.

When you enter the Basketball Court, the player on the left is your player. She plays slow compared to the other player so she needs your help.
Here, your goal is to get your own player 10 points. Thus, the teleporter to the second floor will be active.
You can either throw Cleaner Robots into your own player’s basket or you can prevent the opponent player from scoring by shooting at the Cleaner Robots before they enter the basket.
Don’t forget to get the shells spawned in the middle of the field at the end of each match.
When your player scores 10 points, the teleporter will be active. Use the teleporter to teleport to the second floor and retrieve Strange Metal from the broken teleporter.
Now, while controlling the Cleaner Robot with the Remote Controller, you will be teleported to the Robot’s location with the right mouse button (if there is enough space) and you will also get your robot back.

Answer the phone. “Space Jam” quest will be completed and you will receive a new quest “Supercomputer”

The captain will tell you that he found out where the Supercomputer is. But the supercomputer is in the corridors in the middle of Olympia where you imprisoned Weaver, and unfortunately you’ll have to get in there.
However, the door of this corridor has been locked by technologists.
The captain asks you to go to the door and examine it with your phone.
Go to the door directly opposite the Bowling Hall door on the Concert Hall side. And look at both sides of the door with your mobile phone. You will see three symbols appear on each side.
All you have to do is find these symbols and unlock the door.
You don’t need a mobile phone to see these symbols.
On the map, you can see the areas with the symbols with the red rectangle.

Bowling Alley (Smart Phone)
Use the teleporter to go up to the second floor. Here you will see the ray of light. Follow the beam of light and go under the tiny coffee table and look up from there and bring the pieces of the symbol together.
Basketball Court (Smiley Face)
Take the teleporter to the second floor and look down near the phone from where the platform ends and complete the Smiley Face symbol.
Swimming Pool (Wifi Symbol)
Go to the second floor using the remote Controller and teleport there. Complete the Wifi symbol on the left column where you first entered the second floor.
Ice Skating (Power Symbol)
Head to the back of the Particle Accelerator tube and close to the wall, crouch down to the left of the Healing Potion and bullets and look up to complete the Power symbol.
Bumper Cars (Euro Symbol)
When entering Bumper Cars, complete the Euro symbol on the car on the far left.
Tennis Court (Forward Symbol)
Teleport to the second floor from the teleporter and jump on the Lockers below. Then climb onto the particle accelerator pipe by jumping over the scoreboards on the wall. And crouch down in the middle of the pipe to complete the forward symbol.

All the symbols are lit up. Now go back to the door of the corridor opposite Bowling Alley and go inside. Answer the phone.

The captain will warn you not to look at Weaver. You will receive damage every time you look at Weaver.
If Weaver sees your Cleaner Robot, he will detonate it too.

Start controlling the cleaner robot with remote controller without leaving the place where the phone is. Hiding behind the Space Clam body on the ground, wait for Weaver to go. Run down the corridor and blast the Space Clams blocking your way with lasers, popping balloons or your cleaner robots.
The first time you turn right you will see a Quantum Accelerometer.
Go to the Quantum Accelerometer and use your Cleaner robot to wait for Weaver to arrive.
When Weaver comes, wait until he gets close to the quantum Accelerometer. As soon as you see Weaver, turn and use the switch. Weaver will not see you and will pass by.

When Weaver goes, turn right and follow the corridor. Try not to linger because Weaver will be back soon.

Killing the Space Clam blocking your path, crouch down and follow the corridor under the giant Space Clam arm.
When you reach the end of the corridor, look at the panel next to the door with your mobile phone and find out the randomly generated single digit door code. Open the code by entering the door and go inside. If Weaver hasn’t seen you before, you’re safe in this room Weaver won’t come here.

Teleport to the next area using the teleporter.
Use the cleaner robot to move down the corridor where you are teleported. After a while, you will see a vent cover on the floor and an empty space on the left. Enter there and look outside and wait for Weaver’s arrival. If you are in the ventilation tunnel Weaver will not see the Cleaner robot and will continue on its way.
Do not go out immediately, wait for 5 seconds and then teleport there. Run and follow the corridor.
Enter the door by learning the code of the door using your phone from the panel at the end of the corridor.
You will find the Supercomputer in this room.

Take the supercomputer and teleport using the teleporter in the same room. You will find yourself in a safe room. You don’t need to be afraid of Weaver anymore.
Get out of the room and return to the bridge and use the Supercomputer at Computer rake.
Start the computer using computer rake again.

The Captain has taken full control of the ship thanks to the Supercomputer and can now destroy Weaver using the Particle Accelerator.
Exit any of the doors on either side of the room, go to the bridge and use the switch upstairs.
When you use this switch you will see a cinematic showing the end of Weaver

Congratulations you finished the game now.
I hope you had a nice time.
Thank you for playing the game.
Don’t stay in the dark too much.